


Holstering your weapon causes your player to freeze, rendering you immobile. Pre-ordered guns don’t have textures, so players are treated to huge red Xs in place of weapons. The meh: Remember how I said that Fallout 3 was bug-ridden, but players seemed to be able to look past that to recognise a great game? That doesn’t apply here. If you’ve played Fallout 3, it’s like riding a bicycle, and if you’re familiar with RPGs, you won’t have much trouble either. targeting system, Perks and Karma are still as they were. (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system in order to specialise in certain aspects of the game, like charming non-playable characters, or winning speech challenges via smarts. Players get to customise their playable character, and attribute points to the S.P.E.C.I.A.L. The hot: If you’ve played Fallout 3, you’ll notice Bethesda didn’t change any of the gameplay mechanics. All these things I’ve mentioned? They’re not part of Fallout: New Vegas. I have personally logged 48 hours in-game, according to Raptr.Īnyways, I’m getting a bit side-tracked here. The game had heart, and though it had some glitches, especially in newly released DLC packs, players didn’t care. You identified with your character, and you really felt as if your actions were world-changing. Sure, Fallout 3 was a role playing game set in a post-apocalyptic world, but more so, it was a story of a young explorer trying to find his missing father, stumbling upon a world-saving McGuffin along the way. How could you NOT instantly connect with your character, as he (or she) literally grows from newborn to independent child, to strong-willed adventurer, guided by your own hand? That, and your dad is Liam Neeson! I mean, come on! I’d never heard of the franchise before, but immediately, I was in love. One of the first games I ever played on my Xbox 360 was Fallout 3.
